What is ANZ Tennis Hot Shots?
ANZ Tennis Hot Shots is tennis for kids! It’s an 8 week program designed to help every child, no matter their age or ability, jump in and start playing tennis. ANZ Tennis Hot Shots is played on smaller courts with modified equipment, including lighter racquets, lower nets and low compression balls that don’t bounce too high. With four fun stages (Blue, Red, Orange and Green), qualified Tennis Australia coaches will help guide your kids every step of the way.
ANZ Tennis Hot Shots is not only heaps of fun, it’s also a great way to encourage your kids to maintain an active lifestyle. Apart from skills like agility, flexibility and speed, the program will help your kids learn important social skills, making lots of friends along the way.
Even better, you can be sure your child is playing at a level that’s right for them, with an ANZ Tennis Hot Shots program and stage to suit every age and ability.
Get your child involved in ANZ Tennis Hot Shots!
|Features||Blue Stage||Red Stage||Orange Stage||Green Stage|
|Age||3-5 years old||5-8 years old||8-10 years old||9+ years old|
|Level||Motor Skill Development||Beginner||Basic Tennis Skill Development||Development|
|Equipment||Small court, mini net, small racquet, low compression ball||Small court, mini net, small racquet, low compression ball||Half-court, small racquet, low compression ball||Full court, junior racquet, low compression ball|
|Duration||30 minutes||30 minutes||30 minutes||30 minutes|
|Focus||The program will help to stimulate motor skill development, build strength, balance and general coordination.||Introduction to tennis, body coordination, spacial awareness, group interaction, self-confidence, fun||Develop technique, ability to rally, body coordination, challenge & concentration, group interaction, self-confidence, fun||Consolidate technique and swing patterns, game strategy, develop physical skills, discover the game, rules and type of competition|
There are various levels within each coloured stage. Parkes Tennis coaches will determine when players are ready to move from one level to the next.